At Pixar since 2000, John modeled sets and did articulation and effects on Oscar-winner Finding Nemo, was technical lead for sets on the Golden Globe-winner Cars, and sets supervisor on Up and Cars 2. He was the supervising technical director on Disney-Pixar’s 2016 feature, Finding Dory, and recently completed work as the supervising technical director on Coco VR.
Evangelists from Intel, Microsoft, and Universal will share details on Unity’s newest developer contest, the Universal GameDev Challenge. Learn about their inspiration for the contest and fantastic resources that will help you develop your game for Back to the Future, Jaws, Battlestar Galactica, Voltron or Turok!